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Space Shooter Demo (1-Week Sprint)

2020 | Games

Space Shooter Demo (1-Week Sprint) | 1-Week Prototyping Challenge

Roles

Solo DeveloperAI DeveloperGameplay DeveloperUI & UX Developer

Description and Responsibilities

I undertook this project as an intensive 1-week sprint to challenge my prototyping skills and technical adaptability. My goal was to deliver a fully playable 3rd-person space combat experience that meets specific complex requirements within a strict timeframe.

Spaceship Flight Mechanics: Features a versatile ship control system including jet boost, stealth mode, barrel rolls, and dodge maneuvers for fluid navigation.

Combat Dynamics: Includes homing missiles, 3 distinct blast gun types with dynamic recoil, and a Locational Damage System (e.g., critical cockpit hits vs. wing damage).

Advanced AI Logic: Developed complex behavioral patterns using Behavior Trees, featuring 5 distinct enemy archetypes:

- Chaser: Chases the player and executes frontal attacks. - Kamikaze: Explodes on impact. - Stealth: Ambush and retreat tactics. - Skirmisher: Utilizes dodge mechanics. - Bomber: Deploys space mines.

UI/UX: Dynamic HUD with directional damage indicators, reactive screen effects, recoil effects, health indicators and active missions.

Technical Art: Implemented shaders for burning and disintegration destruction effects.

Gallery