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Roots of Insanity

2017 | Games

Roots of Insanity | First Project as a Solo Developer

Roles

Game DeveloperGame DesignerUI & UX DeveloperLevel DesignerAI Developer

Description and Responsibilities

Roots of Insanity is my first game, developed as a solo developer. I started working on it in 2015 and published it on Steam in 2017, followed by a remastered version in 2020 with improved gameplay and environments.

With this linear story horror/survival game, I found the opportunity to get into the basics of game development while starting to experience the full structure of Unreal Engine.

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