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Beyond Extinct - UI Systems and Menus
Beyond Extinct - UI Systems and Menus | The project where I learned game development
Roles
Gameplay DeveloperTool DeveloperUI / UX Designer & DeveloperAI DeveloperComposer and SFX developer
Description and Responsibilities
Beyond Extinct is a solo-developed FPS/Roguelike game released on Steam in 2020. In addition to game development, I also handled the entire UI/UX pipeline to manage complex data during fast-paced combat:
Complex HUD Management: Designed a cohesive layout to simultaneously display health, ammo, and dozens of active & special skills without cluttering the screen.
Menu Systems: Created intuitive menus to easily manage over 1000+ skill combinations and weapon upgrades.
Visual Feedback: Implemented dynamic elements like damage numbers and hit markers for immediate combat response.

