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A Way to be Dead

2021 | Games

A Way to be Dead | The project where I learned design

Roles

Game DeveloperAI DeveloperLevel, Game DesignerUI / UX DeveloperSystem Architect

Description and Responsibilities

A Way to be Dead is an asymmetrical multiplayer horror game released on Steam in 2021. As the Lead Developer and Designer of a small team, I gained significant experience in:

Multiplayer Development: Specializing in multiplayer client-side development, networking logic, and replication.

Team Management: Experience in leading a multi-person team and coordinating the development workflow.

Core Programming: Executing gameplay programming, AI logic, and technical design.

Creative Design: Handling level design, environment design, and UI/UX development to create an immersive atmosphere.

Gallery