Continuing the series of free tools I’ve been building for the community. Next up: a reference that translates the essential Unreal Engine 5 Blueprint nodes into their C++ equivalents.

blueprinttocpp.com is for Unreal Engine developers moving from Blueprints to C++, or anyone curious what a familiar node actually looks like in code. Every node gets its own page, showing the Blueprint screenshot right next to the C++ code and the related details.
What’s on the site:
- 190 Blueprint nodes across 19 categories: Actors, Components, Input, Physics, Networking, and more
- A dedicated page for every node, Blueprint screenshot beside the C++ equivalent
- A fast, searchable interface
The core node set was compiled by Marco Henning and released under the MIT license, so full credit goes to him. I expanded it with additional nodes from the official Unreal Engine documentation and built the searchable interface on top.
If you’re making the jump from Blueprints to C++, give it a try at blueprinttocpp.com. Feedback and suggestions are always welcome.
Reference: the original Blueprint to C++ node set by Marco Henning (MIT licensed): github.com/marcohenning/ue5-cheatsheet